有好事者分析了《BioShock》PC版Demo的配置文件,发现其中有关于主机设定的描述:
;; Console (XBox360, PS3) specific settings
;; StreamingDynamicFloatingLimit: ;; If this is a positive number, then instead of using the fixed per-level ;; limits, the StreamingDynamic resource will use as much memory as is ;; available as long as the total memory allocated by the game is less than ;; the specified number. In other words, StreamingDynamic will grow and ;; shrink to fit to the available memory instead of being locked to a fixed ;; budget StreamingDynamicFloatingLimit=500
此文件位于Program Files/2k Game/Bioshockdemo/Content/目录下,文件名是config.ini,用记事本打开就能发现这段文字。
其实《BioShock》尚处于襁褓中时就不时有它跨平台的传闻,索尼半官方性质的博客ThreeSpeech曾刊文指《Bioshock》会登陆PS3平台,尽管受到各方施压后ThreeSpeech收回了自己的话,但其语气颇令人回味,言下之意就是:“我们被迫保持沉默,但该来的,总会来。”
另外,一张16:9的宽屏和4:3普屏的对比图在2K Games的官方论坛掀起一场轩然大波:
有玩家拿着这张图向厂商讨说法,称游戏制作者使宽屏的优势荡然无存,宽屏画面实际上是由4:3画面裁剪而来,并威胁要取消《BioShock》的预定。